| The Latest Empire: Total War Patch Update | |
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Imperator_Romulus Consul
Number of posts : 2273 Age : 46 Localisation : Asheville, North Carolina Registration date : 2007-02-26
| Subject: The Latest Empire: Total War Patch Update Tue Mar 10, 2009 3:30 pm | |
| Updates for Empire: Total War seem to be coming at a steady pace. I'll add them to this thread as they come out. The updates will be applied automatically when your Steam client is restarted. For upcoming news check out http://shoguntotalwar.yuku.com/topic/53425/t/The-Daily-Update.html or http://www.twcenter.net/forums/showthread.php?t=240032 The specific changes include: October 7, 2009- Spoiler:
- -Fixed issue with some artillery shot types
October 5, 2009- Spoiler:
- -Fixed a bug which which occasionally allowed factions who were not allied to be invited to join a war
-Improved campaign map performance -Republics will no longer dispute a claim to a throne via a war of succession -Fixed a crash when pathfinding for embarking/disembarking -Fixed situation where balance-of-power bar on battle screen was not considering the correct set of reinforcements -Made the decision of which third-party factions can be involved in a campaign battle slightly fairer -Interceptions are no longer suppressed when blockading a port -Fixed rare crash after naval battles -Fixed rare crash caused by successful revolutionary armies containing units that were not permitted for the resulting government type -Fixed crash in AI logic structures -Reduced AI army clustering -Improved AI invasion troop movement -Various light infantry behaviour fixes -Naval and Land unit balancing -General AI improvements
September 22, 2009- Spoiler:
Empire Total War 1.4 Update New Content -Two (2) new historical battles: Battle of Rossbach and Battle of Fontenoy. Both available in single player and multi player -Missile cavalry can now fire and reload whilst on the move
Balance Changes -Overhaul of naval balancing -Dragoons are available from higher building levels and now have fire by rank -Light Dragoons have gained longer range guns to allow them to skirmish better -Reworked cavalry costs to better reflect their value on the battlefield -Increase in cost to Windbusche Jaegers and Ferguson Rifles -Some improvements to projectile balancing -Balance improvements made to Road to Independence Episode 3
Fixes -Fix for auto unlimbering causing the attack order to terminate prematurely resulting in an inability to stop the unit from firing -Fix for troops on fort walls not using fort gun range when judging when to fire on enemy troops -Fix for fort guns using wrong targeting formula -Fixes to fort pathfinding and use of ropes -Multiplayer soft lock fixes -Fix crash in quotes table -Improved AI diplomacy -Cumulative updates to improve AI invasion behaviour -Added tooltips for alliance button in diplomacy -Bug fixes and improvements to AI counter offers -Improvements to AI diplomatic valuation of military access and alliances -Fix for wind sounds not working in naval battles -Fixed ship wakes not always working -Fixed disembarking subsets of armies and agents from navies -Fixed potential crash disembarking agents from navies -Fixed armies not being booted out of regions when losing military access gained by joining an ally in war -Improved AI diplomacy valuation of technologies -Fix for bug where general's unit for an upper class rebellion was coming from the region owning faction rather than the faction rebelling -Fixed reinforcements from unreachable positions -Fixed bug preventing disembarking -Balance of power fix for attack of opportunity -Fixed bug that was causing issues with embarking an army containing multiple characters -Minor tweak to stop some ship sails endlessly play furling sound -Fixed path blocked bug -Diplomacy counter-offer improvements -Fix for fast forward not working as intended on some PCs. Will always speed up if camera is still, if camera moves fast forward will be as fast as possible on each PC
July 1, 2009- Spoiler:
- Land Battles
- Fixed exit crash which could occur when grouping/ungrouping Grand Campaign - Settlement battle: Fixed instances of invisible deployable defenses
June 22, 2009- Spoiler:
- Empire: Total War Update 1.3
This update includes the implementation of multi-threading in the game for multi-core processors and many optimizations that will also help increase performance on single core machines. Players will see huge benefits through increased frame rates particularly in land and naval battles. Units 14 Free Units have been included in this patch, adding a large amount of diversity to the playable factions and the armies the player will face. These units replace 'generic' equivalents giving each faction a unique identity on the battlefield. Here is a description of each free unit available in the update: Prussian Grenadiers -Wearing a distinctive brass fronted mitre cap, the Prussian Grenadiers are an explosive force to be reckoned with on the battlefield. Spanish Guardias de infateria - These elite guard infantry are charged with protecting the monarch and are a potent force on the battlefield. Swedish lifeguard horse - This cavalry regiment forms part of the monarchs' household guard. Superbly drilled, they act as a shock force on the battlefield. Holland Horse Guard -Armed with heavy cavalry sabres, these disciplined cavalrymen represent the elite of the army. Prussian Garde Du Corp- The Prussian Garde Du Corp are a replacement for the Prussian standard Household cavalry. These heavy horse shock troops are best used to break enemy lines and overrun enemy positions. With a strong charge and fearsome attack, these riders make short work of those who would oppose a Prussian monarch. Prussian Life guard - The Prussian life guards are equipped similarly to line infantrymen. However their uniforms are altogether more splendid, marking them out as a superior force, in arrogance if nothing else. They do a good job as garrison troops and are dedicated to the crown. Russian Grenadiers - This new Russian unit is great for assaults and their grenades pack a mighty punch! Spanish Guardias De Corp -The Spanish Guardias De Corp replace household cavalry for Spain. With almost unbreakable morale, on the charge they are almost unstoppable. Spanish Grenadiers - These are a replacement for the standard Spanish Grenadiers with a distinctive bearskin hat to mark them out as exemplary on the battlefield. Swedish 'Lifeguards of foot' - These are a highly trained replacement for the standard Swedish guard. They are often used as a force in a system that defends a monarchy and can be relied upon for utter loyalty and deadly accuracy in the field. Their professionalism is reflected in their fearsome battle reputation. Holland Guard - The Holland Guards from the United Provinces are superior line infantry units. Carrying smoothbore muskets, they were traditionally chosen to protect the royal family and have an incredibly high morale, often making them the last troops to break in a fight. Scots - The Scots are a Highland ex-patriate infantry used by the United Provinces, renowned for their deadly charge. Swiss Infantry - Very disciplined infantry of the United Provinces with quick reload and excellent marksmanship. Mamelukes - Mamelukes are fearless light horsemen, deadly when deployed against a broken or unsupported enemy. -Additionally the Spanish nation has had a new uniform design to better reflect its historical look. Audio Sound loading has been made asynchronous, so heavy disc access is reduced to a minimum. This makes loading times faster and reduces any instances of 'stuttering.' Unit group sounds have also been improved, for more realistic group movement. The primary sound library (Miles DLL) has been updated to stop occasional clicking. And we've added more sound variation for unit deaths and musket fire. Campaign -Several crash bug fixes in saves, movement, agents and logic. -Various optimizations have been made to AI and path systems to reduce the campaign map turn times. -When the pirates are destroyed and re-emerge they now maintain a status of at war with all and are unable to enter into diplomatic negotiations. -Added small ships on domestic trade routes from the trade nodes to home regions moving in the correct direction, i.e. with the flow of trade. -The AI should now no longer repeatedly sign a diplomatic agreement and then break it the next turn. Treaties are more valuable and adhered to. -Fixed some border trade agreements allowing greater numbers of bordering factions to properly trade with one another. -Movement arrows now reflect the range of the selected units, not the whole army/navy. -AI will no longer counter-offer and ask for more money than the player has available. -Fixed commerce raiding taking money from blockaded trade routes. -Fixed navies getting stuck when forced to retreat from ports (tactical retreat). -Fixed rare inability to attack certain ports. -Fixed middle mouse button camera drag stopping working occasionally. -Made emergent factions be at war with the faction they emerged against if that faction is human. -Fixed various movement extent crashes. -Changed background income for minor factions. -Fixed diplomatic relations with emergent factions. -Tactical withdrawal will now always leave armies on the landmass containing the settlement of a region. -Changed war score system to make the AI more likely to accept peace. -Fixed crash when embarking and disembarking armies at ports. -Fixed trade ships not being correctly registered in trade nodes after splitting forces. -Fixed government change diplomatic effect. -Improved commerce raiding display on trade screen. -Faction specific text is now used in diplomacy. -Prevent players cancelling the movement of fleeing agents. Units -Charge bonus generally increased across the board for all units and melee defence reduced. -Greater diversification of stats between different unit types designed to emphasise differences and improve balance. -Redone costs for all units for multiplayer to improve game balance which better reflects the actual battlefield worth of each unit. -Mob formation added in for Native American, irregular and some skirmisher units. -Spot distance for light infantry, skirmishers, irregulars, light cavalry and missile cavalry increased allowing them to spot hidden units at longer distances. -Russian line infantry stats have been boosted to allow them to compete more with other faction's line infantry. -Movement speed of all unit types reduced by 10%. -Ammo for light infantry increased to 20, line to 15. Land battle morale -Charge morale bonus reduced from 10 to 4. -Recent casualties, extended casualties and total casualties morale penalties increased slightly for higher percentages. -Rear and flank exposed morale penalties increased. Fatigue -Fatigue penalty for melee reduced from 18 per tick to 10. -Running fatigue penalty for heavy and light cavalry reduced from -3/-2 to -2/-1. Artillery Changes -Calibration area for cannons and howitzers reduced. Accuracy of non-round shot shot types reduced to compensate. -Muzzle velocity of round shot for cannons increased to make them fire lower and bounce more, accuracy also increased. -Lethality of shrapnel pieces reduced to match canister shot, range also reduced to 350. -Load time for special shot types for howitzers increased slightly, and range reduced to 350. -Calibration area for mortars increased, accuracy of round shot increased to compensate. Reload time increased slightly. -Accuracy of 18 lbr horse guard artillery restored to 65. -Hit points of gun trains increased to 50, all guns and caissons to 25.
May 1, 2009- Spoiler:
- -Fix deployed for error with greyed out background and no interface selections being possible when clicking tick box on Failed to Join Game message in multiplayer
April 29, 2009- Spoiler:
- Crash Fixes
-Fixed crash when disbanding generals unit -Fix for crash on trying to merge ships from port into ships next to port -Fixed rare crash relating to boarding -Fixed crash to do with reinforcing armies -Fixed crash on revolution video attempting to play -Fixed crash for double clicking on sinking ship on campaign map -Fix for crash on merging units but moving into fort before army arrives -Fixed several crashes related to rakes -Fixed crashes relating to battles when running Czech or German versions of the game -Fixed crash on moving army into region of faction player has military access and then cancelling military access -Fixed crash on trying to exchange ships between 2 fleets -Fixed crash on spamming move orders to puckle guns locked in melee combat -Fixed hard lock on inviting host to their own MP game -Fix to prevent loading of mod causing crash post patch -Various end turn crash bugs fixed -Fixes to crash bugs relating to completion of revolutions -Some fixes relating to merging and disbanding -Fix for several crashes in land battles -Several crashes relating to attacking cities fixed -Several load save game crashes fixed
Campaign -Armies now placed correctly on battlefields in relation to campaign -Fix for nearby ships sometimes not being included as reinforcements for battles -Fix for incorrect numbers sometimes showing on trade routes -Units with limits on how many can be recruited now show how many are available -Various fixes relating to rakes and infiltrating -Fixes relating to problems moving armies/merging into army's right next to settlements -Various trade bug fixes -Fix for moving agent from settlement moving army instead of agent -Fix for several bugs relating to military access and armies being in regions -Fix for tattered flags appearing on fleet/armies even when at full strength/fully repaired -Fix for sallying out armies breaking siege at times even when losing the battle -Fix for bugs relating to capturing ships on returning to campaign map from naval battle
Land Battle -Improvements to path finding have been made -Some fixes to units not garrisoning buildings -Fort gate ownership made clearer with faction flags appearing at the gatehouse -Fix for problem relating to artillery unlimbering after being ordered to limber -Fix for puckle guns moving on their own in some circumstances -Fix for big slowdown in unit movement on some battle maps in the Road to Independence episodes -Fix for missile cavalry not reloading when out of combat -Jaegers now have muskets instead of incorrect rifles, Prussian Jaegers keep rifles -Quebec episodic land battle fixed ground type in deployment area -Fix for unrealistic numbers when ending a land battle by quitting on the battle results screen
Naval Battle -Several fixes for ships clipping into each other -Improvements to boarding have been made. Crew is more fluid in attack and more resolute in defence. Men survive long fall and officers join in the boarding attack -Crew uniforms improved to make identification of the crew type and faction easier -Defending ship is not allowed to fire cannons anymore during boarding procedure -Improved naval grouping UI and group movement made -Improvements made to ship collisions to reduce chance of ships getting stuck -Fix for sail damage not being shown when volumetric effects turned on
Multiplayer -Various fixes for joining games/game lobby issues -Fixes for problems relating to spectators being kicked/locking up on other players joining games in certain instances -Long riflemen and winged hussars removed from early era battles -Fix for insufficient funds always showing on unit cards even when enough money is available -Player name is now displayed on unit tooltips -Team chat is now displayed in a different colour
AI -Basic fix for AI being unable to move army by fleet -Aggression of factions in campaign improved, as well as tweaks to diplomacy -Improvements to campaign AI relating to its waging of wars, recruitment and movement of armies -Improvements made to battle AI to make it more reactive, use buildings better as well as squares and rakes -Siege battle AI improvements made -Improvements to naval AI to make it bunch up less, its use of galleys and long range units such as bomb ketches
Miscellaneous -Delete save game button added to save game list -View replays button added to single player Play Battle menu -Various sound fixes and improvements -Various incorrect text messages fixed -Fixes to various graphical glitches with display of walls -Fixes made for stuttering videos -Fix for several game option settings not being saved correctly, including settings such as floating flags -Fix for unit voices/attack confirmation being heard for all units in an alliance instead of just for the players army -Armour and shield values are now added into melee defence value shown on unit cards -Lots of other small and minor bug fixes
Balancing -Land unit recruitment cost in campaign has been increased, with higher cost on higher difficulty level -Ship recruitment and upkeep costs have been increased in campaign -Various balancing and cost adjustments to improve multiplayer land battle balance -Ship costing improvements made for both campaign and multiplayer -Economic tweaks have been made to campaign to reduce amount of money made in later part of campaign
Extra Note We are aware of an issue with community created maps that results in a crash when someone without the map tries to join the game. This crash will be fixed in the next patch. Further work is being done on improving AI Naval invasion behaviour and this will be included in the next upgrade patch.
March 30, 2009- Spoiler:
- - Fixed applied to sound caching which could caused crashes in land and sea battles on some systems
March 26, 2009- Spoiler:
- Issue with save games disappearing from the save game list if fixed - Updated of the Miles dll to fix some random crashes in sound March 25, 2009- Spoiler:
- - Load time detection on trade routes to fix pathfinding crash in campaign
- Some General Sound balancing improvements - Fixed UI Chat hang when spectator leaves unranked match with 3+ players - Various Campaign Crash Fixes - Some Save/Load fixes - Boarding fix where cannon crew board order was not being deleted properly causing crash - Fix to kill characters instantly to stop crashes in campaign on agent/general deaths. - Save games limited to 1000 - Fix to animation glitch causing repetitive sounds when battle is launched. - Multiplayer - can now find friends across regions
March 10, 2009- Spoiler:
- - Fixed Alt-Tab issue which prevents players from switching away from a fullscreen window
- Fixed text rendering for certain resolutions - Fixed localized font overrun issues - Fixed a variety of crash and memory leak issues - Fixed a variety of multiplayer client lock - Fixed trade nodes for those nations with resource in home region which caused unprofitable trade theatre routes eg: Sweden and Marathas
March 7, 2009- Spoiler:
- - Fixed "endless update" bug when trying to download Empire: Total War
- Fixed possible case of "Game is unavailable" bug when trying to launch Empire: Total War
March 6, 2009- Spoiler:
- - Fixed possible case where Steam would get stuck with "Downloading starting..." when trying to download
- Added NTFS check when trying to install Empire: Total War - Added new dialog to inform the user they failed to register a CD key because they do not own a game which is required to register the key (Empire: Total War Special Forces) - Added more download regions for Australia - Fixed several update news links for games going to the wrong page - Added more information to the game launch display when first-time install steps are being ran - Fixed HL2.exe hanging on shutdown - Increased max width of links on game properties dialog (general tab) to match the now wider properties panel. - Fixed the 'launching game' dialog always waiting for user input if there was update news available - Updated localization files for dialog variable changes (fixes %s1 appearing in some languages) - New notification shown when an application is downloaded or updated - Added teamfortress.com, tf2.com, etc. to list of approved chat urls - Fixed case where retail install would be unnecessarily slow - Fixed third-party installers not running if an installer before it failed Several Steamworks updates
Last edited by Imperator_Romulus on Sun Oct 31, 2010 5:41 pm; edited 23 times in total (Reason for editing : Added Spoilers) | |
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Icesham Guest
Number of posts : 798 Registration date : 2007-12-23
| Subject: Re: The Latest Empire: Total War Patch Update Tue Mar 10, 2009 5:51 pm | |
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Imperator_Celtic Senate
Number of posts : 1773 Age : 50 Localisation : Baltimore Maryland Registration date : 2006-12-31
| Subject: Re: The Latest Empire: Total War Patch Update Tue Mar 10, 2009 7:07 pm | |
| anyone else mess with the eles yet they are seriously great! | |
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Icesham Guest
Number of posts : 798 Registration date : 2007-12-23
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Imperator_Boru Consul
Number of posts : 3305 Age : 47 Localisation : Northern California, USA Registration date : 2006-10-22
| Subject: Re: The Latest Empire: Total War Patch Update Tue Mar 10, 2009 8:26 pm | |
| I didnt even know there was eles on etw i guess I realy need to check out the other factions. | |
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Imperator_Romulus Consul
Number of posts : 2273 Age : 46 Localisation : Asheville, North Carolina Registration date : 2007-02-26
| Subject: Re: The Latest Empire: Total War Patch Update Tue Mar 10, 2009 10:30 pm | |
| Yeah if you use the Unlock all factions in Custom Battles mod thing, you'll notice Persia has three differant types. | |
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Imperator_oRb.uK Guest
Number of posts : 6 Registration date : 2009-01-24
| Subject: Re: The Latest Empire: Total War Patch Update Fri Mar 13, 2009 10:55 am | |
| is my Bday today and i got enough money to get etw i will get in the next week | |
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Imperator_Boru Consul
Number of posts : 3305 Age : 47 Localisation : Northern California, USA Registration date : 2006-10-22
| Subject: Re: The Latest Empire: Total War Patch Update Fri Mar 13, 2009 8:36 pm | |
| happy b-day, see ya soon. | |
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Imperator_Romulus Consul
Number of posts : 2273 Age : 46 Localisation : Asheville, North Carolina Registration date : 2007-02-26
| Subject: Re: The Latest Empire: Total War Patch Update Tue Mar 24, 2009 7:24 pm | |
| Not a full list so I wont update yet... Source: http://shoguntotalwar.yuku.com/topic/51295/t/Next-update-details-.html - Quote :
- Hi guys,
As many of you have asked what will be contained in our next update, here is a list of some of the fixes that are currently being worked on:
- Load time detection on trade routes to fix pathfinding crash in campaign (this fixes a crash to desktop) - Some General Sound balancing improvements (this fixes some unit sound problems) - Fixed UI Chat hang when spectator leaves unranked match with 3+ players (this fixes a multiplayer problem) - Addressed several code issues causing crash to desktop - Fixed several save or load issues - Corrected campaign map agents behaviour (this fixes a crash to desktop) - Fix to animation glitch causing repetitive sounds when battle is launched.
A full list of fixes will be published with the update.
Thanks,
Mark O'Connell (aka SenseiTW)
Last edited by Imperator_Romulus on Wed Sep 16, 2009 6:02 am; edited 1 time in total | |
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Imperator_Romulus Consul
Number of posts : 2273 Age : 46 Localisation : Asheville, North Carolina Registration date : 2007-02-26
| Subject: March 25, 2009 patch Wed Mar 25, 2009 9:58 pm | |
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Imperator_Romulus Consul
Number of posts : 2273 Age : 46 Localisation : Asheville, North Carolina Registration date : 2007-02-26
| Subject: Re: The Latest Empire: Total War Patch Update Wed May 06, 2009 11:50 pm | |
| - Quote :
- Hi Guys
We've worked on improving the multi-threading in the game for multi-core processors and made many optimisations that will also help out single core machines. You will see the benefits through increased frame rates particularly in land and naval battles.
SFX loading has been made asynchronous, so heavy disc access is reduced to a minimum. This was causing program execution blocking when multiple sounds were being requested at once across pack files.
Various optimisations have been made to reduce the campaign map turn times.
Windows error reporting included. This will help us greatly in eradicating any existing crashes after the release of this patch. It will require users to make sure crash report logs are sent to us via the windows dialog box.
Cheers
The Shogun SWEET!!! | |
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Imperator_Celtic Senate
Number of posts : 1773 Age : 50 Localisation : Baltimore Maryland Registration date : 2006-12-31
| Subject: Re: The Latest Empire: Total War Patch Update Thu May 07, 2009 1:04 pm | |
| he said it will help the land and naval battle,but actually its the air battles that lag. | |
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Imperator_Romulus Consul
Number of posts : 2273 Age : 46 Localisation : Asheville, North Carolina Registration date : 2007-02-26
| Subject: Re: The Latest Empire: Total War Patch Update Wed Sep 16, 2009 6:03 am | |
| Sorry for the delay, but now its up to date. | |
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Imperator_Romulus Consul
Number of posts : 2273 Age : 46 Localisation : Asheville, North Carolina Registration date : 2007-02-26
| Subject: 1.4 patch released Tue Sep 22, 2009 5:30 pm | |
| The 1.4 patch is out! I updated the first post if you want to know the changes. | |
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Imperator_Romulus Consul
Number of posts : 2273 Age : 46 Localisation : Asheville, North Carolina Registration date : 2007-02-26
| Subject: Re: The Latest Empire: Total War Patch Update Tue Oct 06, 2009 6:18 pm | |
| 1.5 is out, first post updated. | |
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Imperator_Romulus Consul
Number of posts : 2273 Age : 46 Localisation : Asheville, North Carolina Registration date : 2007-02-26
| Subject: Re: The Latest Empire: Total War Patch Update Thu Oct 08, 2009 1:14 am | |
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Imperator_Romulus Consul
Number of posts : 2273 Age : 46 Localisation : Asheville, North Carolina Registration date : 2007-02-26
| Subject: Re: The Latest Empire: Total War Patch Update Wed Mar 31, 2010 3:05 pm | |
| New empires patch today. - Quote :
- Dear All,
We're pleased to announce that Empire patch 1.6 will soon be released containing the much anticipated Battle AI improvements.
The AI has been improved to allow it to handle formations better, form and maintain lines and reduce the occurrence of unnecessary melee behavior. It also reduces non reactive fort assault behavior.
Whilst this is not the improved AI system from Napoleon Total War, it does make a significant advancement on Empire's current Battle AI.
Thank you all for your patience and constructive feedback, we're keen to continue to support you in the manner you support us.
The update will go live at approximately 1700GMT today 31 March 2010.
Kind regards, Kieran | |
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| Subject: Re: The Latest Empire: Total War Patch Update | |
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| The Latest Empire: Total War Patch Update | |
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