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REQUIRES MEDIEVAL II TOTAL WAR: KINGDOMS
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Download:
http://www.twcenter.net/forums/downloads.php?do=file&id=1884
Some of the changes made to the Retrofit Mod in Retrofit MP are:
Horsearchery:
Accuracy 0.05 = cav_composite_arrow & cav_bodkin_arrow accuracy (was 0.06).
+2 to ranged attack for all horse archers.
Range 140 for cav_bodkin_arrow.
Longbowmen:
Range 180.
New costs for:
Longbowmen: 480 fl (-70)
Yeoman archers: 590 fl (-50)
Dismounted Longbowmen: 650 fl (-10)
Weapon upgrades:
A standard 150 cost for weapon upgrade; for smaller units or units with 2 hit points, then take as upgrade cost 150*(%default unit size)*(number of hit points)
Armour upgrades:
Formula: armor upgrade = [50 x (max armor - default armor) x (% of default size) x (hit points) x (1/number of upgrades)] florins for any unit (default size = 24 for cavalry, 48/60 for infantry). Examples: armors that goes from 3 to 5 in one step should cost 50 x (5-3) =100. Armors that go from 0 to 5 in three steps should cost 50 x (5-0)/3 = 83.3, rounded to 85, and so on.
Pikemen:
Highland Pikemen: 350 fl (-10).
Heavy Pike Militia: 480 fl (-20).
Tercio Pikemen: 470 fl (-30).
Pikemen: 350 fl (-10).
Aventuros: 690 fl (-40).
Flemish Pikemen: 420 (-10) and 2 max (was 1 max).
Landschknett: 470 fl (-30).
Noble Pikemen: 600 fl (-80).
Tabardariyya and Varangian Guard:
Tabardariyya: 680 fl (+170), max 3 without penalty.
Varangian Guard: 700 fl (+50), defense 5,10,0 (was 5,10,5), 2 max.
Aztecs:
Removal of the 25 base morale for elite Aztec units, lowering to M2TW vanilla morale stats.
move_speed_mod set to 1.2 for Aztec units (was 1.3).
Aztec Spearmen: 330 fl (+20).
Aztec Archers: 400 fl (+20).
Jaguar Warriors: -3 attack value (from 12 to 9), -2 morale (from 10 to
.
Cuahchiqueh: 550 fl (+130).
Coyote Priests: 470 fl (+170). Removed frighten_foot attribute. 2 max penalty.
Eagle Warriors: 400 fl (+30). –2 morale (from 10 to
.
Aztec Bodyguards: 200 fl (+20).
Other issues:
Improved missile and hand to hand combat performance for javelin units and costs reviewed to be worth used. They are more light hand to hand units plus the ability of skirmishing with javelins. Accuracy of foot javelin improved from 0.3 to 0.2.
Addition of "affected by rain" for hand_gun_bullet, arquebus_bullet, musket_bullet, pistol_bullet, camel_gun_bullet, crossbow_bolt & steel_crossbow_bolt. Gunpowder should be affected by rain even more than arrows! Javelins now are very useful in raining days.
Worse accuracy vs. troops for siege weapons, more expensive costs for some models and in some cases less ammo (a reduction of 33%) in order to not be forbidden in multiplayer. Accuracy lowered giving them an x1.5.
Addition of more mass to camels: Changed from 2 to 3 to give a higher mass than ponies. Also added to the mass of mailed horses a 0.25, to establish a difference among heavy horse (mass 3.25), barded horse (mass 3.50) and mailed horse (mass 3.75 - was 3.5 too).
Exhaustion in desert: Back to MTW days where armor was important in deserts, and where light units were essential: stat_heat value is (default armor + max armor), not counting defense or shield bonuses. In case of lack of armor upgrades, then max armor = default armor. That gives suitable numbers for light and heavy units, being 0 the lowest and 16-18 the highest (for lancers, gendarmes, gothic knights, etc.).
Smaller size for Bodyguards. 50% of size reduction (size 8; size 16 for Aztecs), and just 1 hit point and a cost of 300 for early bodyguards and 320 for late bodyguards (Greek 300, Mongols 330, Aztecs 200). Giving only 1 HP will avoid getting massive valor upgrades in battle, which is an unbalance source.
A reduction of morale. Troops previously hold for too long even flanked or surrounded. It would better encourage people to keep their army united in a compact front line and not bulked in balls/islands full of banners. It has been lowered by one point.
+1 melee attack for all cavalry units, as they seem less powerful in hand to hand due to size reduction.
-1 defense for heaviest foot spears, as they look to hold too long vs. non spear infantry.
150 new maps, all them with weather selectable.
Minor adjustments in unit costs and stats to make them worthy/more balanced
Hungary: Removed Crossbowmen from Late Era and given Pavise Crossbowmen Militia instead.
Added Handgunners to Milan in Late.
Added EE Crossbow Militia to Russia and Poland in Late.
Added Irish Kerns Mercs to Scotland in Early.
Removed Dismounted MAA from Sicily in Late.
Added Bill Militia to England in Early.
Added Merchant Militia Cavalry to Spain, Portugal, Poland and Hungary in Early.
Added Town Militia to France and HRE in Early.
Added Voulge Militia for France in High.
Added Dismounted Noble Knights to France in Late.
Added Zweihander to HRE in High.
Addressed the models used for Venetian Archers and Venetian Heavy Infantry.
and much more...