Imperator_Romulus Consul
Number of posts : 2273 Age : 46 Localisation : Asheville, North Carolina Registration date : 2007-02-26
| Subject: Mount and Blade Warband Mods Sat Jun 19, 2010 8:25 pm | |
| List of Warband Mods: http://forums.taleworlds.com/index.php/board,165.0.html?PHPSESSID=l43qt12nj5ssl77l7d1c2lld66 -------------------------------------------------------------------------------- Roman Multiplayer Mod - Quote :
- Features
* A fully functional Roman faction for Multiplayer, which replaces the Sarranid Sultanate.* * 6 Armors** * 5 Shields * 6 Swords * 4 Helmets * 4 Footwears * 3 Horses * 3 Spears * 3 Pilum * The Module System is included http://forums.taleworlds.com/index.php/topic,123765.0.html -------------------------------------------------------------------------------- 1866 mod for Warband multiplayer v.3 http://forums.taleworlds.com/index.php/topic,120665.0.html - Quote :
- The mod is set in the year 1866 in the famous Old West.
It removes all native items and replaces them with new ones. It also adds: 3 new multiplayer scenes 2 new game modes ('Gold Rush' and 'Hold the Flag') 6 new factions with their own classes
--------------------------------------------------------------------------------- OPEN_FIELDS http://forums.taleworlds.com/index.php/topic,104637.0.html - Quote :
- This is a small map pack in the form of a mod. You don't need to tamper with any files, simply unpack it into your Modules folder, start warband with the OPEN_FIELDS mod, go to multiplayer and search for the server called OPEN_FIELDS.
Quote: MAJOR GAMECHANGE! June 13 2010 Update 1.01 is out and now I have added Invasion gamemode created by Arch3r. All credit for the Invasion scripts go to him, Some changes are made to remove custom items as I only want to use Native stuff. Waves and Invasion units have been changed to a more generic crowd of peasant troops. First wave only uses knives and tools without ability to block. Next wave uses one handed weapons and staffs, subsequent waves carry more shields and thrown weapons, and boss waves are changed to Native Lords with a small following of Native Faction troops. This is made to show off my maps, that I think go well with this entertaining gamemode. Play with bots on your own team, or team up with buddies and see how long you can survive. Screenshots of the Invasion maps can be found further down in this thread. -------------------------------------------------------------------------------- TheBattleForCalradria http://forums.taleworlds.com/index.php/topic,100090.0.html - Quote :
- It adds invasion mode which lets you fight ever increasing waves of AI. I played it online with about 20 people and it was fun. Its a good way to practice.
Just download it and put TheBattleForCalradria file in your Mount and Blade modular folder. Need help just ask. -------------------------------------------------------------------------------- Hunt Mod Fun new "hunting" mod. Check it out. http://forums.taleworlds.com/index.php/topic,99562.0.html?PHPSESSID=tvqsc5hpb4enj35j219ik2ksc7 --------------------------------------------------------------------------------- cRPG Posted by our good friend {Assas}Janis-Corp: - Quote :
- A new Mod http://forums.taleworlds.com/index.php?topic=112372.0
Check it out
This time, we bring you an intense Multiplayer experience, namely
•Leveling your char - you decide what skills, attributes and weapon proficiencies to raise •Buying items - spend your money wisely on what gear you want to carry to battle •Choice - wear every piece of item from the singleplayer campaign. •Persistant Chars - you log off, you log on, you keep playing your char
This is the stuff that works in our alpha so far. You upgrade your skills and gear via a website.
What will be considered, and, depending on feasability, be added eventually:
•Less interruptions in the game flow (right now you have to restart the server to update the gear - this is done every 30 mins) •Leveling and gearing inside the game •Using the system for something even more epic (MMO or COOP) --------------------------------------------------------------------------------
Last edited by Imperator_Romulus on Sun Jul 11, 2010 10:06 pm; edited 1 time in total | |
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Imperator_Romulus Consul
Number of posts : 2273 Age : 46 Localisation : Asheville, North Carolina Registration date : 2007-02-26
| Subject: Re: Mount and Blade Warband Mods Sat Jun 26, 2010 10:45 pm | |
| Added 1866 mod for Warband multiplayer v.3. | |
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Imperator_Romulus Consul
Number of posts : 2273 Age : 46 Localisation : Asheville, North Carolina Registration date : 2007-02-26
| Subject: Re: Mount and Blade Warband Mods Sun Jul 11, 2010 10:07 pm | |
| Added Roman Multiplayer Mod. | |
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| Subject: Re: Mount and Blade Warband Mods | |
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