| Mount and Blade Warband | |
|
+3Imperator_Boru Imperator_Eve6 Imperator_Romulus 7 posters |
|
Author | Message |
---|
Imperator_Romulus Consul
Number of posts : 2273 Age : 46 Localisation : Asheville, North Carolina Registration date : 2007-02-26
| Subject: Re: Mount and Blade Warband Wed Apr 21, 2010 8:56 pm | |
| Boru. The more meatshields the better I always say. Hell yeah Eve! That'll be bad-ass. No problem Sparta. If you want to play some Total War just let me know bro. | |
|
| |
Imperator_TNA Senate
Number of posts : 105 Age : 31 Localisation : Pennsylvania, USA Registration date : 2007-06-11
| Subject: Re: Mount and Blade Warband Thu Apr 22, 2010 6:47 am | |
| I'm in for sureee. It'll be fun to go against a good team in a smaller game | |
|
| |
{Assas}Janis-Corp Guest
Number of posts : 5 Age : 37 Registration date : 2010-04-23
| Subject: Re: Mount and Blade Warband Tue Apr 27, 2010 1:59 pm | |
| Hey gys What is with the match romulus?? U know any date,iam perpare all the time | |
|
| |
Imperator_Romulus Consul
Number of posts : 2273 Age : 46 Localisation : Asheville, North Carolina Registration date : 2007-02-26
| Subject: Re: Mount and Blade Warband Tue Apr 27, 2010 3:44 pm | |
| Srry Janis, I thought I told you. No one showed up so I said I'd try to get something set up for next Saturday. Hopefully Eve and his brother can join us by then too. The POM clan seem really nice. They said we are very welcome to use their servers anytime and they hope to see more of us on since we seem like cool guys. I told them we are and most of us are 30+ with family and jobs and and that it's very hard to organize anything and he(SPQR) said they are too and completely understands. | |
|
| |
Imperator_Romulus Consul
Number of posts : 2273 Age : 46 Localisation : Asheville, North Carolina Registration date : 2007-02-26
| Subject: Re: Mount and Blade Warband Thu Apr 29, 2010 2:38 pm | |
| You guys should get this mod. http://forums.taleworlds.com/index.php/topic,100090.0.html It adds invasion mode which lets you fight ever increasing waves of AI. I played it online with about 20 people and it was fun. Its a good way to practice. Just download it and put TheBattleForCalradria file in your Mount and Blade modular folder. Need help just ask.
Oh, and can anyone make it for some practice/possible skirm tomarrow? | |
|
| |
Icesham Guest
Number of posts : 798 Registration date : 2007-12-23
| Subject: Re: Mount and Blade Warband Thu Apr 29, 2010 4:35 pm | |
| I might what time you thinking of? | |
|
| |
Imperator_Romulus Consul
Number of posts : 2273 Age : 46 Localisation : Asheville, North Carolina Registration date : 2007-02-26
| Subject: Re: Mount and Blade Warband Thu Apr 29, 2010 8:24 pm | |
| Around 8 est. Get that mod too Ice, its alot of fun. | |
|
| |
Imperator_Romulus Consul
Number of posts : 2273 Age : 46 Localisation : Asheville, North Carolina Registration date : 2007-02-26
| Subject: Re: Mount and Blade Warband Tue May 18, 2010 5:39 pm | |
| Fun new "hunting" mod. Check it out.
http://forums.taleworlds.com/index.php/topic,99562.0.html?PHPSESSID=tvqsc5hpb4enj35j219ik2ksc7 | |
|
| |
{Assas}Janis-Corp Guest
Number of posts : 5 Age : 37 Registration date : 2010-04-23
| Subject: Re: Mount and Blade Warband Fri May 21, 2010 2:50 pm | |
| hey m8tes I was last weeks not on. I'm currently self When you are once again on? had last week a game with 200 game , that was pretty cool hope i see u guys on steam | |
|
| |
Imperator_Romulus Consul
Number of posts : 2273 Age : 46 Localisation : Asheville, North Carolina Registration date : 2007-02-26
| Subject: Re: Mount and Blade Warband Sat May 22, 2010 9:19 pm | |
| Hey Janis, I'll look for you when I get on. | |
|
| |
Icesham Guest
Number of posts : 798 Registration date : 2007-12-23
| Subject: Re: Mount and Blade Warband Sat May 22, 2010 11:48 pm | |
| | |
|
| |
Imperator_Romulus Consul
Number of posts : 2273 Age : 46 Localisation : Asheville, North Carolina Registration date : 2007-02-26
| Subject: OPEN_FIELDS warband mp maps Sun May 23, 2010 7:13 pm | |
| Open Fields mod. Adds alot of new maps. - Quote :
- There are now a total of 14 new maps in the mod. Most are fairly large open environments, made with large scale battles in mind. All maps are available for the Battle game-mode, and some are prepared for deathmatch, CTF and F&D as well. While the large outdoors environments are well suited for cavalry, the maps also feature various positions that can be defended by infantry and archers. These positions range from simple fences and rock formations, to mounds and moats, and small castles. Using the terrain to your advantage will be important. Hopefully it will inspire teamwork and tactics, because this game is best when people work together.
Check it out here: http://forums.taleworlds.com/index.php/topic,104637.0.html or download from here: http://www.mbrepository.com/file.php?id=1771#c_8124 | |
|
| |
Icesham Guest
Number of posts : 798 Registration date : 2007-12-23
| |
| |
{Assas}Janis-Corp Guest
Number of posts : 5 Age : 37 Registration date : 2010-04-23
| Subject: Re: Mount and Blade Warband Sun Jun 06, 2010 1:25 pm | |
| A new Mod http://forums.taleworlds.com/index.php?topic=112372.0 Check it out This time, we bring you an intense Multiplayer experience, namely Leveling your char - you decide what skills, attributes and weapon proficiencies to raise Buying items - spend your money wisely on what gear you want to carry to battle Choice - wear every piece of item from the singleplayer campaign. Persistant Chars - you log off, you log on, you keep playing your char This is the stuff that works in our alpha so far. You upgrade your skills and gear via a website. What will be considered, and, depending on feasability, be added eventually: Less interruptions in the game flow (right now you have to restart the server to update the gear - this is done every 30 mins) Leveling and gearing inside the game Using the system for something even more epic (MMO or COOP) | |
|
| |
Imperator_Romulus Consul
Number of posts : 2273 Age : 46 Localisation : Asheville, North Carolina Registration date : 2007-02-26
| Subject: Re: Mount and Blade Warband Sun Jun 06, 2010 7:16 pm | |
| Thanks Janis. Very sweet idea for a mod. I played last night enough to get to my guy up to level 8 with a decent shield and armour and an ax. TNA is on it too, I think hes level 5. | |
|
| |
Imperator_Boru Consul
Number of posts : 3305 Age : 47 Localisation : Northern California, USA Registration date : 2006-10-22
| Subject: Re: Mount and Blade Warband Mon Jun 07, 2010 7:56 pm | |
| | |
|
| |
Imperator_Romulus Consul
Number of posts : 2273 Age : 46 Localisation : Asheville, North Carolina Registration date : 2007-02-26
| Subject: Re: Mount and Blade Warband Tue Jun 15, 2010 3:31 am | |
| Heres that OPEN_FIELDS warband mp maps mod: http://forums.taleworlds.com/index.php/topic,104637.0.html - Quote :
- MAJOR GAMECHAGE!
June 13 2010 Update 1.01 is out and now I have added Invasion gamemode created by Arch3r. All credit for the Invasion scripts go to him, Some changes are made to remove custom items as I only want to use Native stuff. Waves and Invasion units have been changed to a more generic crowd of peasant troops. First wave only uses knives and tools without ability to block. Next wave uses one handed weapons and staffs, subsequent waves carry more shields and thrown weapons, and boss waves are changed to Native Lords with a small following of Native Faction troops. This is made to show off my maps, that I think go well with this entertaining gamemode. Play with bots on your own team, or team up with buddies and see how long you can survive. Screenshots of the Invasion maps can be found further down in this thread. | |
|
| |
Imperator_Romulus Consul
Number of posts : 2273 Age : 46 Localisation : Asheville, North Carolina Registration date : 2007-02-26
| Subject: Re: Mount and Blade Warband Wed Jun 16, 2010 10:27 pm | |
| Warband update: - Quote :
- Version 1.123 Changelog:
Multi-player: -Dedicated server list has been revamped and several game filters are now operational. -Fixed bug where some players were unable to join multiplayer games. -Character turning cap has been made tighter. -The code for finding spawn locations has been moved from scripts to native code, making dedicated servers run smoother.
Single-player: -AI that is following their leader as a tactic now switches to charge when the leader dies. -Item stat display improved in inventory screen. -Retreat order is now operational. -Fixed a critical bug causing occasional crashes. -Tax efficiency has been reduced in easy Campaign difficulty setting. -Kidnapped girl staying on party when quest aborts is fixed. -Village prosperity texts are shown only when the player is the owner. -Fixed bug where hit point loss during a tournament was not cleared at the end of the round. -Player no longer has to pay for staying at vassal's castles. -Prisoner and castle guards are spawned correctly in towns in player's domain. -Surrendering no longer delivers you permanent stat damage. -Player caravans are now stronger. -Player party name change bug is fixed. -Allies' shields can no longer be damaged by friendly fire. -A cut-scene is now shown at weddings.
Both: -The method for calculating damage when your attack connects too soon or too late has been changed. -AI now moves back more effectively in combat to control distance. -Some polearm attack animations have been redone. -Some troop stats and equipment have been rebalanced. -New key combination added to hide overlay mesh (Ctrl + o). -Left-right and up-down keys now cancel each other (instead of one key always overriding another). -Characters now have softer shadows. -The models for several items and weapons have been redone. -Camera raycast direction fix for dungeon-like places.
General: -A ton of other bug fixes and improvements. | |
|
| |
Icesham Guest
Number of posts : 798 Registration date : 2007-12-23
| Subject: Re: Mount and Blade Warband Thu Jun 17, 2010 10:12 am | |
| | |
|
| |
Imperator_Romulus Consul
Number of posts : 2273 Age : 46 Localisation : Asheville, North Carolina Registration date : 2007-02-26
| Subject: Re: Mount and Blade Warband Thu Jun 17, 2010 7:53 pm | |
| Hey Ice, did they ever come out and look at your internet? | |
|
| |
Icesham Guest
Number of posts : 798 Registration date : 2007-12-23
| |
| |
Imperator_Romulus Consul
Number of posts : 2273 Age : 46 Localisation : Asheville, North Carolina Registration date : 2007-02-26
| Subject: Re: Mount and Blade Warband Sat Jun 19, 2010 7:14 pm | |
| After round one three Imperators lead the scoreboard. CHECK SPOILER- Spoiler:
| |
|
| |
Imperator_Boru Consul
Number of posts : 3305 Age : 47 Localisation : Northern California, USA Registration date : 2006-10-22
| Subject: Re: Mount and Blade Warband Sat Jun 19, 2010 8:16 pm | |
| great work guys. Knowing how hard that game is I know thats no easy feat. I would play more if I didnt suck so bad . I guess I should practice my own phrase in my signature. | |
|
| |
Imperator_Romulus Consul
Number of posts : 2273 Age : 46 Localisation : Asheville, North Carolina Registration date : 2007-02-26
| Subject: Re: Mount and Blade Warband Sat Jun 19, 2010 8:23 pm | |
| Heehee Boru...Yeah it went down hill from there. Its not the winning that matters its the fraternization. You should get on with us if you have some free time. We all miss ya bud. | |
|
| |
Icesham Guest
Number of posts : 798 Registration date : 2007-12-23
| Subject: Re: Mount and Blade Warband Sun Jun 20, 2010 6:50 pm | |
| | |
|
| |
Sponsored content
| Subject: Re: Mount and Blade Warband | |
| |
|
| |
| Mount and Blade Warband | |
|