Imperator_Romulus Consul
Number of posts : 2273 Age : 45 Localisation : Asheville, North Carolina Registration date : 2007-02-26
| Subject: Patch notes for Sept 27th Mon Sep 26, 2011 11:58 pm | |
| Complete patch contents
Free castle pack
Three newly-designed castles specifically for the Shogun 2 campaign map:
o 1 standard sized castle of new configuration o 1 standard sized castle on a clifftop with limited approaches o 1 top-tier castle, considerably larger than any other castle in Shogun 2
Each castle appears across five maps, resulting in 15 new siege battle-map variants. These maps do not appear in the Rise of The Samurai DLC campaign.
Multiplayer balances and tweaks
Influence point changes:
• Corruption and logistics: clans will suffer a cumulative 5% cost in influence point gain for every province beyond 3 that they own (with a maximum penalty of 95%). • Points loss: Every time a player loses a match-made battle, they will lose 50% of the clan influence they would have gained for a victory. Filters: • A number of filters have been added to help display the strategic situations of your own and other clans in the clan competition. • You can now cycle through and view all other worlds in the clan competition as well as search for a specific clan and view the world they are operating in • Filters have been added to sort retainers into smaller concise lists based on units and weapon restrictions.
Rewards:
There is now a series of rewards for players whose clans are promoted:
• Winner of clan competition (Mon, Crest, Helmet) • Promotion into tier 1 (Mon, Crest) • Promotion (Mon, Crest)
Avatar promotion and prestige:
• Upon reaching level 10, Avatars can now be promoted to a new Prestige level and re-play the avatar conquest mode. • Coloured ranking stars are now used to define the current Prestige of an avatar: Bronze; Silver and Gold • Upon promotion to a new Prestige level, the avatar’s skill-tree is reset, but his units retain their veterancy, and he retains any armour pieces, retainers earned through armour pieces and clan tokens • Upon promotion to a new Prestige level, Avatars gain +10 Veteran Slots • Higher-Prestige avatars require consequently more XP to level, and cost more to field. Matchmaking • Match-made battles will now prioritise avatar level when attempting to match players, taking into account ELO rating.
General UI improvements:
• The XP bar on the avatar screen now shows current and required XP for a rank increase • Avatar rank is now shown on the pre-battle setup screen of all users • The player’s current number of clan tokens is now displayed on the skills tree • Locked icons have been added to retainer slots which currently can’t be used • Units and retainers which cannot be used in the next battle have been made more visible.
Stats:
Ladder and overall stats have been rearranged for clarification and ease of use.
Battle UI:
An avatar’s primary skill-set is now displayed on the avatar’s banner in battles. This is based on the skill tree with the most skill points spent within it.
Siege Battles:
• Time limit added to siege battles (45 mins) • The small funds bracket has been removed from match-made siege battles • The Kyoto and Buatsui castle maps have been removed from match-making map pool
New Maps
• 11 New battle maps have been added: • Chubu Pass • Chugoku River • Ehime Gorge • Gunma Field • Hokuriku Crossing • Kansai Wood • Kanto Plains • Koshinetsu Ridge • Saga River • Tohoku Forest • Tokai Valley • All non-key building maps have been removed from the match-making map pool.
Naval Battles:
• Funding bracket adjustments • Small: 5000 (no change) • Medium: 10,000 (down from 14,000) • Large: 18,000 (down from 24,000)
Drop-in Battles
• Avatars now get awarded XP if the player participates in a drop-in battle • The amount of XP awarded is double the base win/loss XP for avatar battles
Multiplayer balancing
Retainers
• Tetsu-Bishi Caltrops: spear and missile units’ bonus vs cav increased from +3 to +4 • Camp Sickness: missile units’ speed debuff increased • Gokamon Bodyguard: avatar melee defence increased from +5 to +6 • Scroll of Inspirational verse: avatar melee attack increased from +3 to +4 • Supply Wagon: missile units’ extra ammo increased from +5 to +8 • Kacchu-Mochi Armour-Bearer: avatar armour increased from +3 to +4 • Mouldy Feed Stocks: enemy cavalry fatigue resistance debuff increased • Uma-Jirushi Nobori Standard-Bearer: avatar morale buff increased from +2 to +3 • Lightweight Gunjingura War Saddle: cavalry speed buff increased from +5% to +10% • Zori Tori Sandal-Bearer: avatar fatigue resistance increased • Yabusami Master: avatar accuracy and reload speed increased from +5/+5 to +7/+7 • Untrained Fugu Cook : Effect now applies to sword infantry only • Trading Post: cost decrease for all units reduced from -5% to -4% • Drill Square: sword infantry melee defence bonus reduced from +3 to +2. • Yagyu Sword Instructor: sword infantry melee attack bonus reduced from +2 to +1. • World Weary: accuracy debuff reduced from -5 to -3, melee attack debuff reduced from -2 to -1
Multiplayer units
• Loan Sword Ashigaru: cost from 400 to 500 • Bow Warrior Monks: cost from 1000 to 1100 • Matchlock Ashigaru: cost from 400 to 500 • Great Guard: cost from 1200 to 1300 • Daiyku Samurai : cost from 1000 to 1100 • Fire Bomb Throwers: cost from 700 to 600 • Yari Hero: cost from 1550 to 1200 • Bow Hero: cost from 1650 to 1500 • Katana Hero: cost from 1600 to 1500 • Naginata Warrior Monk Hero: cost from 1700 to 1500 • Kisho Ninja: cost from 700 to 600 • Matchlock Samurai: cost from 700 to 650 • Bow Cavalry: cost from 650 to 600
Naval units:
• Bow Kobaya: cost from 850 to 500 • Fire Bomb Kobaya cost from 1050 to 700 • Medium Bune: cost from 1800 to 1550 Fire arrow ability added • Siege Tower Bune: cost from 1550 to 3000 • Sengoku Bune: cost from 2000 to 1800 • Cannon Bune: cost from 4000 to 6000 • Heavy Bune: cost from 2400 to 2000 Fire arrow ability added • Admiral Heavy Bune Fire arrow ability added
Unit caps introduced:
Land units
• Loan Sword Ashigaru 4 • Bow Warrior Monks 2 • Matchlock Ashigaru 3 • Matchlock Monks 1 • Matchlock Samurai 2 • Naginata Attendants 5 • Sword Attendants 6 • Great Guard 1 • Bow Cavalry 3
Naval units • Cannon Bune 1 • Fire Bomb Kobaya 4 • Siege Tower Bune 4 • Matchlock Kobaya 6 • Medium Bune 6 • Sengoku Bune 6 • Nihon Maru 1 • O Ataka Bune 4 • Heavy Bune 6 • Bow Kobaya 6
Veteran Skills
• Matchlock Accuracy upgrades reduced • Sword unit melee attack skill upgrades reduced • Sword unit charge bonus upgrades reduced
Free XP weekends
The ability to run XP multiplier weekends is now in the codebase. We’re now planning a series of weekend events in which individual unit types, Avatars, specific clans and more can gain experience and veterancy at increased rates, and drop-rates for legendary items and retainers can be increased. Keep an eye on Steam and the Total War forums for more information in coming weeks!
Bug Fix list
Achievements:
• The Mastery of the waves achievement will no longer unlock in rare instances after a land battle
AI:
• Naval AI will now attempt to repair damaged ships • Path finding improvements for Naval AI when near to land • Siege Battle AI improvements, in larger games especially, the AI will be much more reactive to player actions • Several battle AI improvements. • Multiple Campaign AI improvements, including new AI weighting to prevent attempts at raiding when sieging castles. • Fixed Wako Pirate fleets occasionally remaining idle after spawning in campaign
Art: • Updated Avatar skill icons, both in UI and in battle to allow visual identification of avatar type Improved appearance of campaign on low spec machines
Audio:
• Several voice over audio fixes for in-battle VO • Voice over and audio fixes for Campaign map A bit too similar
Campaign
• Fixed post battle lockup • Public order and town wealth growth penalties on High and Extortionate taxation levels were greatly reduced • Fixed issue with religious agents incorrectly modifying chance of success of bribe actions • Fixed rebels spawning inside zones of control • Fixed multi-turn incite revolt orders not being cancelled when a there is a rebellion in target province • Apprehend action now costs money • Improved flee behaviour for bribed characters • Fixed case where a coastal assault battle would involve the castle • Fixed multi-turn attack orders not being invalidated by successful bribes • Fixed being able to order more recruitment items from a general than there is room to display them • Fixed issue where discovered characters may not update the pathfinder correctly • Fixed issue where bribe system would incorrectly invoke diplomacy UI • Fixed issue where flee orders would crash in some circumstances • Fixed issue where leave settlement orders would crash in some circumstances • Fixed several retainer and trait effects • Several text tweaks to make the application of specific effects clear (local, global, etc.) • Siege model have sound now • Various AI fixes and tweaks
Combat:
• Fixed infrequent issue with projectile damage during the increased range skill for Matchlock Warrior Monks (Matchlock Warrior Monks) • Fixed a cavalry charge bug that would allow cavalry to maintain a charge bonus despite not charging
Crashes:
• Fixed a number of Multiplayer campaign desyncs • Fixed Crash when returning to main menu after completing a multiplayer campaign • Fixed a rare crash on exiting a multiplayer land battle • Fixed a crash when the user attempts to quick load whilst the game is displaying an FMV • Fixed uncommon crash during intermediate land tutorial • Fixed soft lock when attempting to view certain battle ranking statistics in the Multiplayer avatar system • Fixed infrequent AI recruitment crash during the Chosokabe campaign tutorial • Fixed soft lock during steam invites when on certain screens in the Multiplayer avatar system • Player is no longer able to accept invites to play a Multiplayer game without creating an avatar, preventing a rare crash • Fixed a crash that occurred in Multiplayer game when the user selects the request alliance button after breaking the alliance on the diplomacy screen • Fixed soft lock that occurs when deleting a save game generated during a battle • Fixed D3D graphics crash that occurred very rarely on creation of new avatar • Fixed a soft lock that occurred when declaring war on the vassal of another player in a Multiplayer campaign
General:
• The possibility of unchecking all battle types and searching in made multiplayer battles has been removed • Added a limit to veteran names, preventing unreadable names on the battlefield • Avatar colour scheme now defaults to the army colour scheme when first created • The escape button will now cancel rather than confirm skill point allocation in the campaign map • AI will now recognise switching sides cost changes during a custom battle setup screen • Rank differential penalty will no longer be applied to Campaign drop-in battles • New 100% bonus modifier for winning a drop in battle • Ikko Ikki Loan Sword Ashigaru are now fully playable as the Ikko Ikki clan in Campaign and custom battle. They are recruited from the Castle chain • The Goldfish Scale Sashimono no longer floats above the avatar model in multiplayer battles • Fixed a rare issue in which banners and mons would not save correctly in a multiplayer battle replay • Avatar statistics will correctly update after playing a battle list battle in multiplayer • Several campaign missions have had their bonuses tweaked or reworked • Cannon Bunes are now able to fire at will correctly in all situations • The Highlight tooltip occasionally got imposed on the campaign map when quick saving, this is now fixed • Fixed a rare error that would cause the Leaderboard in multiplayer to not display with the message “Error: Requested Profile could not be found message when selecting Leaderboard” • Updates to the Multiplayer avatar conquest map • Multiplayer clan competition UI reworked to allow viewing of multiple tiers • Multiplayer Naval fund brackets adjusted • Fixed inability to use the cycle through generals button in campaign if more than 13 generals were available • Multiplayer unit balancing, see multiplayer announcements for further information • Fixed several bugs within the retainers in the Multiplayer avatar system • Scare enemies now correctly functions at all times in Multiplayer battles • Fixed the possibility of Multiplayer units levelling up mid battle and gaining stats in certain larger games in Multiplayer land/siege battles • Drop in battles can no longer rarely unlock two regions from the same battle • Fixed a server issue causing Avatar profile details to not be retrieved correctly • Post battle xp calculations are correctly taking into account several new variables and tweaked values • Katana of the pure land is no longer being incorrectly displayed as a legendary retainer and will drop slightly more frequently • Fixed several hyperlink within the Encyclopaedia leading to incorrect pages • Multiplayer army management UI now scales to display all units correctly without overlapping • References to gold in the multiplayer system now reference Koku • Player list in Multiplayer campaign now displays correctly if dragged across to another point on the screen • Locked units are now viewable in the Multiplayer army management screen • Fixed an issue when the player would be set as the attacker instead of defender when selected in custom battles • Fixed a rare issue caused by attempting to add retainers during Multiplayer pre-battle setup • Home key now selects and zooms to the General in battles • Fixed a rare occurrence in multiplayer that would cause scroll bars to not appear • Avatar rank will display correctly in stars during the post battle screen of a multiplayer match made battle • Fixed an infrequent bug that would cause avatar competition regions to not display correctly • UI art fix for ink blot style graphical errors appearing on unit cards in the Multiplayer army management screen • Fixed an issue that would cause Avatar xp to display incorrectly when coming out of a match made battle • Matchlock troops veteran skills rebalanced in Multiplayer • Multiplayer unit caps implemented, see Multiplayer announcement for details • UI fix to address the rare bug that would limit the amount of veterans that could be displayed • AI players in Multiplayer and custom battles will no longer display the players steam picture and rank • Post battle Avatar xp bar will now fill correctly if the avatar gains enough xp to gain a rank • Rank 0 Avatars will now have the correct 0 star in pre-battle chat lobbies in Multiplayer • Weighting for mission generation will now always correctly fire a relevant mission in Campaign • Minor text/grammar fixes | |
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