Just a small discussion on the evolution of tactics in my armies since the release of the dlc.
To start, the prior armies/builds i was using.
Rank 7-8- i was using an all vet build that was balanced although small, and i would try to maximize my ranged output. (nothing really special about it, just a use em as i have them build)
Rank 9- I started to play more 2v2's with
Rom, completely abandoning 1v1's. (this can have an effect on the build design and application, so your forewarned). We played a 2v2 with former #1
Mr. Miyagi and
7Sam shinto. Miyagi used an non vet army with 5-6 bow ashigaru, 4 matchlock ashigaru 4 yari cav and a ton of yari ashigaru. they beat us, though we made it closer than it really felt. Taking that build into consideration i began to make a non-vet army with my own modifications.
Infantry- 6 (thats right 6) naginata samurai. The reason is simple. I only want to keep the enemy infantry in place for my archers and matchlocks. There is no more versetile infantry to me than naginata samurai. (i would switch out 2 for katana samurai on certain maps where the infantry was more important, i.e. sakura ridge/river town)
Cav- 2 yari cav, 2 katana cav- mostly to try out the katana who had recieved a price reduction, also because 2 yari cav can hold off 2 great guard long enough for help to arrive, and when 2v2'ing with
Rom he likes to bring godlike cav so i worry less about it.
Guns 2-4 matchlock monk/ashigaru- This region gets changed alot in the build, depending on map layout (rice fields vs waterfall for instance) and previous battles. The general idea is to get a volley or 2 off into their infantry and pull back the matchlock monks, the ashigaru also act as good cav meat shields if you need them
then take the monks and use him again the general or flank to get side shots.
Archers- 2-6 bow monks/ashigaru. same rule applies as the guns, i change them out depending on map and previous battles. Their there to negate the opponet's own bows if their high vet, or force the opponet to come to me and get shots in on monks/matchlocks.
General- My general is a bow spec one. He has one purpose and one alone. KILL THE OTHER GENERAL. with armour piercing arrows, he can take out 4-5 bodyguards in one volley, more if he gets some good shots in. once hte other gen is dead, matchlock morale penalty can usually finish the deal.
Retainers- Trade Post was a must, as was inspiring orator if you want some cash for low vets. i liked to bring fugu cook as well as cold snap to help my melee and archers out abit.
Synopsis- A sir-spams-alot build, bent on ruining your strength by employing overwhelming numbers to counter everything. (this has been a very effective build for me and rom in our 2v2's)
AFTER IKKO IKKI DLC. On next post.
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