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 Patch out Monday 5-9-11

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Imperator_Josephus
Imperator_sparta
Imperator_Romulus
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Imperator_Romulus
Consul
Imperator_Romulus


Male Number of posts : 2273
Age : 45
Localisation : Asheville, North Carolina
Registration date : 2007-02-26

Patch out Monday 5-9-11 Empty
PostSubject: Patch out Monday 5-9-11   Patch out Monday 5-9-11 EmptyFri May 06, 2011 7:38 pm

HERE are the patch notes. It's a big list. Cool Lots of performance enhancements.

Make sure to check out the full list, but heres the parts that I think affect MP the most:

4 new multiplayer maps:
• Aki
• Hida Mountain
• Flood Plains
• Sanriku Ria

User interface
• Fix for cards getting stuck to cursor
• Made selected cards more recognizable
• Added timer to special-ability buttons to display cooldown in minutes/seconds when mousing over
• Modified drag-out behaviour so if user holds CTRL while dragging out units, they will walk to destination
• Fixed toggling of group-behaviour

General fixes/changes
• Tweak on Alt-F4 fix
• New weather gameplay effects added: Fog now causes a range penalty to all missile units, and causes non-commanding units to be hidden at a distance of 600m or more, even if they are out of cover
• Adjustments to morale calculations, dependent on who is in control of an army and in what context. Allows for fine-tuning of morale calculations separately for single-player humans, multiplayer humans and AI armies
• Improved the calculation of unit combat status. This corrects errors in the reporting of a unit's tooltip win/loss state, and also fixes some issues in the unit morale calculations that use this status information

Units

• Removed passive ‘encourage friendly morale’ bonus from General’s units
• Increased flanking morale-penalties
• Changed casualty morale-penalties to be smaller at low casualty levels, and higher at large casualty levels
• Reduced siege-unit accuracy
• Increased detonation-radius on fire rockets
• Inspire ability bonus to morale reduced to 10 from 12
• Inspire ability bonus to accuracy reduced to 15 from 40
• Inspire ability bonus to reload reduced from 50 to 20
• Inspire ability bonus to melee attack reduced from 7 to 3
• Rapid Volley reload-rate bonus reduced from 70 to 30
• Whistling Arrow penalties to units reduced
• Increased multiplayer costs of Cannon Bune and Nihon Maru to 4000 and 5000
• Morale for multiplayer Warrior Monks reduced by 2
• Multiplayer Naginata Warrior Monks melee attack reduced by 3
• Bow Cavalry multiplayer cost reduced to 650
• Katana Cavalry multiplayer cost reduced to 800
• Yari Cavalry multiplayer cost increased to 850
• Fire Projecting Mangonels multiplayer cost increased to 1500
• Fire Rockets multiplayer cost increased to 1800
• European Cannons cost increased to 1500

Naval combat
• Fixed intercepting with surrendered ships
• Fixed ships getting stuck on the edge of the battlefield
• Fixed sail-configuration not fully working when using speed-up
• Fixed enemy naval mines being visible in deployment
• Hull-damage indicators now consistent across campaign and naval battles



Last edited by Imperator_Romulus on Fri May 06, 2011 9:54 pm; edited 1 time in total
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Imperator_sparta
Senate
Imperator_sparta


Male Number of posts : 553
Age : 31
Localisation : Southern California
Registration date : 2007-03-15

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PostSubject: Re: Patch out Monday 5-9-11   Patch out Monday 5-9-11 EmptyFri May 06, 2011 9:51 pm

awesome!!!! cant wait cheers
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Imperator_Romulus
Consul
Imperator_Romulus


Male Number of posts : 2273
Age : 45
Localisation : Asheville, North Carolina
Registration date : 2007-02-26

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PostSubject: Re: Patch out Monday 5-9-11   Patch out Monday 5-9-11 EmptyMon May 09, 2011 3:03 pm

Yay patch is out! If Sparta, Eve, Joe, and myself are the only Imps playing after this I'll be really disappointed. Come on Boru, Ice, Celtic your killing me here... pirat Hopefully the huge performance patch will solve your problems Boru. Wink

Here and updated MP patch notes:

ADDITIONAL UPDATED INFO BELOW

Multiplayer-specific fixes

Unit costs

• Increased multiplayer costs of Cannon bune and Nihon Maru to 4000 and 5000
• Morale for Warrior Monks reduced by 2
• Naginata Warrior Monks melee attack reduced by 3
• Bow Cavalry cost reduced to 650
• Katana Cavalry cost reduced to 800
• Yari Cavalry cost increased to 850
• Fire Projecting Mangonels cost increased to 1500
• Fire Rockets cost increased to 1800
• European Cannons cost increased to 1500

Gameplay

• 14k is now the maximum fund bracket for matchmade battles
• Reduced siege unit accuracy
• Inspire ability bonus to morale reduced to 10 from 12
• Inspire ability bonus to accuracy reduced to 15 from 40
• Inspire ability bonus to reload reduced from 50 to 20
• Inspire ability bonus to melee attack reduced from 7 to 3
• Whistling Arrow penalties to units reduced
• All siege maps: Defender has 60% of funds instead of 50%

General

• Removed passive encourage friendly morale bonus from generals units
• Increased flanking morale penalties
• Changed casualty morale penalties to be smaller at low casualty levels and higher at large casualty levels
• Increased detonation radius on fire rockets
• Rapid volley reload rate bonus reduced from 70 to 30

Bugs

• Alt-F4 problem fixed. When any player disconnects from a matchmade battle, they will accrue a loss regardless of whether they are the host, or not. The player disconnecting will also suffer a 5% penalty on their ELO rating. The player not disconnecting will receive a win. It is, however, possible that wins accrued in this way will not update correctly on the leaderboard and avatar stats. All other gains from the win do work (eg unlocking of units, clan points, ELO skill rating etc)

• Enemy avatar customisations are now viewable in battle
• Bug where team matchmade battles always use small funds has been fixed
• Veteran unit speed upgrades are now working
• The ‘Hold firm’ clan speciality has been fixed
• The ‘Scares enemies’ clan speciality has been fixed
• Bug where matchmade battles sometimes result in incorrect battle type has been fixed
• Occasional soft lock in ‘opponent found, arranging battle’ has been fixed
• Various fixes to the matchmaking system and networking code
• Ability to delete hero units has been removed.
• Ability to clone veteran units has been fixed
• Bug where players randomly drop ELO points has been fixed

Bonus extras

4 new multiplayer maps:

• Aki
• Hida Mountain
• Flood Plains
• Sanriku Ria
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Imperator_Josephus
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Imperator_Josephus


Number of posts : 730
Registration date : 2008-02-02

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PostSubject: Re: Patch out Monday 5-9-11   Patch out Monday 5-9-11 EmptyMon May 09, 2011 4:38 pm

I have a few things I dont like:

1) No official way to kill a match before the game starts. There are a few good reasons for an option. A guy could sit there waith an illegal army and refuse to fix it. I have on my list a few people who are at best unethical and at worst cheaters. I refuse to play them. Also, it seems they have not fixed their idiotic 1 ship vs 1 ship matches thaat they force upon 2 rank 10 players. Basically, its a game of luck with the ships in shogun2. I can see it a skill match if we were using Napoleonic ships, but these Jap flag ships require no skill in a 1 ship vs 1 ship dual. i would prefer to play "go fish" rather than play one. Finally, what about someone who suddenly needs to take a good old fashioned crap? Jalopena peppers have unknown effects on me at times... Yet, I can no longer alt F4 without a loss and a 5% penalty in my points. THIS IS INSANE!! I have come to the conclusion that the game designers are commies......

2) The above mentioned 1 ship vs 1 ship match for 10s should have been fixed. It is insane to force the better players to dual it out in such a ridiculous way.

3) A lot of these changes dont seem to matter all that much. Who cares about the pre battle speeches? I havent sat thourgh one of those since 2004 when i first got Rome Total War (at they were funny).

There, my complaining is over. I'm just ticked because it takes me 12 hours to download this infernal updates.... and for what? Pre-battle speaches...
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Imperator_Romulus
Consul
Imperator_Romulus


Male Number of posts : 2273
Age : 45
Localisation : Asheville, North Carolina
Registration date : 2007-02-26

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PostSubject: Re: Patch out Monday 5-9-11   Patch out Monday 5-9-11 EmptyMon May 09, 2011 9:10 pm

Theres a ton of fixes Joe. Click on any of the red writing on my first post to see them all.

I always thought the speeches were cool! Its only in single player. The patch gave the non-playable factions speeches so moders can make all factions playable now. It would cause a crash without them.

Im glad they finially penalize the people who leave early, they cost me alot of xp and wins...

Didnt know that about naval. They did say:

• Various fixes to the matchmaking system and networking code

Is it still messed up Joe?
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Imperator_Josephus
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Imperator_Josephus


Number of posts : 730
Registration date : 2008-02-02

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PostSubject: Re: Patch out Monday 5-9-11   Patch out Monday 5-9-11 EmptyTue May 10, 2011 8:07 pm

OK, I hate when I jump off the handle too soon. The naval is fixed. I like the reduction in accuracy of matchlocks too. It was insane how accurate they were. I am 6 - 0 on land since the patch. Shogun plays more like RTW now.... Very Happy
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Imperator_Boru
Consul
Imperator_Boru


Male Number of posts : 3305
Age : 46
Localisation : Northern California, USA
Registration date : 2006-10-22

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PostSubject: Re: Patch out Monday 5-9-11   Patch out Monday 5-9-11 EmptyTue May 10, 2011 8:45 pm

I logged on for a moment and was suprised how smooth it loaded up for me after the patch, this is a good sign so far.

What a Face I could use some advice on good army builds or unit vs unit tips besides the obvious paper rock scissors.
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Imperator_Eve6
Praetorian
Imperator_Eve6


Male Number of posts : 726
Age : 32
Localisation : In a van, down by the river
Registration date : 2008-06-18

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PostSubject: Re: Patch out Monday 5-9-11   Patch out Monday 5-9-11 EmptyTue May 10, 2011 10:52 pm

read my sig boru, explains everything Wink

simply enough, matchlocks own all but have short range. bows beat monks, monks beat cav, cav beats inf, inf beats inf?

Bow ashigaru are great bow units, loan swords and kat sam are equal in usefulness, great guard owns all for the price, artillery is nerfed to hell, ashigaru rout soon as your gen dies.

Oh, and naginata sam are almost invincible to bows, yari samurai are under valued but very good units, katana cavalry are the heavy cav in the med 2 sense, yari cav are lancers/some other cav killing only cav type and great guard are the funky son of katana and yari cav.

If this helped you at all you owe me a five.
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Imperator_Celtic
Senate
Imperator_Celtic


Male Number of posts : 1773
Age : 49
Localisation : Baltimore Maryland
Registration date : 2006-12-31

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PostSubject: Re: Patch out Monday 5-9-11   Patch out Monday 5-9-11 EmptyWed May 11, 2011 9:02 pm

im on my way rom,i just wanted to let them get all this crap worked out first an mabey the price go down a few dollas.
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Imperator_Romulus
Consul
Imperator_Romulus


Male Number of posts : 2273
Age : 45
Localisation : Asheville, North Carolina
Registration date : 2007-02-26

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PostSubject: Re: Patch out Monday 5-9-11   Patch out Monday 5-9-11 EmptyThu May 12, 2011 12:06 am

cheers Cant wait bud!
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Imperator_Josephus
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Imperator_Josephus


Number of posts : 730
Registration date : 2008-02-02

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PostSubject: Re: Patch out Monday 5-9-11   Patch out Monday 5-9-11 EmptyThu May 12, 2011 8:50 am

Great Celtic! Looking forward to protecting your flank! Very Happy
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Imperator_Romulus
Consul
Imperator_Romulus


Male Number of posts : 2273
Age : 45
Localisation : Asheville, North Carolina
Registration date : 2007-02-26

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PostSubject: Re: Patch out Monday 5-9-11   Patch out Monday 5-9-11 EmptyFri May 27, 2011 9:59 pm

Imperator_Celtic wrote:
im on my way rom,i just wanted to let them get all this crap worked out first an mabey the price go down a few dollas.
Now would be a good time Celtic, its on sale for 33% off.

What a Face
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{GrailKnights}Clausewitz
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{GrailKnights}Clausewitz


Male Number of posts : 17
Localisation : Last crossing of the Rhine
Registration date : 2011-05-26

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PostSubject: Re: Patch out Monday 5-9-11   Patch out Monday 5-9-11 EmptySat Jun 04, 2011 1:30 am

Thanks for the selection of the relevant parts Rom, good fixes!

The infinite charge bonus for the stand and fight general is still not fixed :S
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